Skills are split into three sections - Spells, Perks, and Abilities. Spells and Abilities can be upgraded by the number of ranks with rings, while perks can only be upgraded by necklaces
SpellsEdit
Skill | Description | Max Rank | Initial Cooldown (seconds) | Cooldown (seconds) | Casting Time (seconds) | Requires | Lowest Level |
---|---|---|---|---|---|---|---|
Absorb | A magical sigil appears instantly. It negates up to <magnitude> damage directed at the caster and converts 100% of it into healing. | 6 | 1.2 | 6 | Instant | 2 | |
Blind | A ball of venom deals <magnitude> poison damage on impact. Enemies that suffer more than <magnitude 2> damage are temporarily Blinded. | 4 | 2.53 | 7.35 | 1.4 | Poison Cloud | 14 |
Blizzard Armor | A layer of ice with <magnitude> Health instantly covers the caster. It takes half of all damage directed at the caster. | 2 | 1.2 | 7.5 | Instant | Ice Spike | 23 |
Consuming Inferno | A continuous stream of flames deals <magnitude> fire damage per second while draining the caster's Stamina (Health if out of Stamina). | 5 | 2.75 | 8.09 | Instant | Fireball | 9 |
Delayed Lightning Bolt | A ball of electricity shoots up, then strikes as lightning 4 seconds later, dealing <magnitude> shock damage to Health and Magicka. | 4 | 2.3 | 6.58 | 1.3 | Lightning Bolt | 15 |
Echo Weapon | A magical echo of the caster's weapon appears instantly, duplicating all of its attacks with a 0.5 second delay. Light, versatile and heavy echoes deal <magnitude>, <magnitude 2>, and <magnitude 3> damage, respectively. | 1 | 10 | 10 | Instant | Thunderstorm or Blizzard Armor | 35 |
Fireball | A fiery projectile deals <magnitude> fire damage on impact. | 6 | 1.4 | 3.54 | 0.9 | 2 | |
Frostbite | A stream of frigid air deals <magnitude> frost damage per second to Health and Stamina while Slowing enemies and increasing resistances to physical damage by <magnitude2>. | 6 | 2.75 | 8.09 | Instant | Absorb | 3 |
Ice Spike | A razor-sharp ice spike deals <magnitude> frost damage to Health and Stamina on impact. Enemies that suffer more than <magnitude 2> damage are stunned. | 4 | 1.9 | 5.23 | 1.12 | Frostbite | 13 |
Lightning Bolt | A surge of electrical energy grows in front of the caster, then shoots forward to deal <magnitude> shock damage to Health and Magicka. | 6 | 0.5 | 0.5 | 0.5 | Fireball or Absorb | 5 |
Magicka Surge | Instantly increases Magicka regeneration by <magnitude> per second and speeds up spell cooldowns. After the surge, Magicka falls to 0 and Magicka regeneration stops for 10 seconds. | 1 | 10 | 10 | Instant | Paralyze or Thunderstorm | 35 |
Paralyze | A ball of venom deals <magnitude> poison damage on impact. Enemies that suffer more than <magnitude 2> damage are temporarily Paralyzed. | 2 | 2.75 | 8.09 | 1.5 | Blind | 24 |
Poison Cloud | A cloud of poison gas grows to engulf enemies, dealing <magnitude> poison damage per second. | 6 | 2.3 | 6.58 | 1.3 | Fireball | 4 |
Resist Elements | Protective energies cure the caster of elemental conditions and increase resistances to elemental damage by <magnitude>. | 5 | 1.12 | 8 | 0.9 | Absorb | 10 |
Thunderstorm | A storm cloud appears instantly. Every 3 seconds, it emits a lightning bolt that deals <magnitude> shock damage to Health and Magicka. | 2 | 1.5 | 6 | Instant | Delayed Lightning Bolt | 25 |
Wall of Fire | A wall of fire appears instantly. Enemies attacking through it suffer <magnitude> fire damage, but it only deals <magnitude 2> fire damage to the caster. | 3 | 1.2 | 7.5 | Instant | Consuming Inferno | 19 |
Ward | A magical barrier appears instantly. It increases Armor Rating by <magnitude> and negates up to <magnitude 2> elemental damage, plus any excess damage from the attack that destroys it. | 3 | 1.2 | 7.5 | Instant | Resist Elements | 20 |
PerksEdit
Perk | Description | Max Rank | Requires | Lowest Level |
---|---|---|---|---|
Advanced Tempering | Increases the Smithy's maximum tempering level by <magnitude>, up to level <magnitude2>. | 3 | Barbarian | 10 |
Armsman | +<magnitude> Damage with versatile weapons (longswords, war axes, and maces). | 6 | 2 | |
Augmented Flames | Increases fire damage by <magnitude>. | 6 | Elemental Protection | 5 |
Augmented Frost | Increases frost damage by <magnitude>. | 4 | Willpower | 16 |
Augmented Poison | Increases poison damage by <magnitude>. | 4 | Combat Focus | 15 |
Augmented Shock | Increases shock damage by <magnitude>. | 2 | Augmented Frost | 24 |
Barbarian | +<magnitude> Damage with heavy weapons (greatswords, battleaxes, and warhammers). | 6 | Armsman | 5 |
Combat Focus | +<magnitude> Resistance to all damage while using an ability. | 5 | Scout | 7 |
Elemental Protection | +<magnitude> Block Rating against elemental damage while blocking with a shield. | 6 | 2 | |
Enchantment Synergy | Stacked enchantments are <magnitude>% more effective. | 2 | Matching Set or Advanced Tempering | 27 |
Healing Surge | Increases Health regeneration while Stamina is high, by up to <magnitude> per second. | 3 | Augmented Poison | 23 |
Load Bearer | Increases inventory size by <magnitude>. | 9 | Elemental Protection | 6 |
Matching Set | +<magnitude> Armor Rating while wearing a matched set of armor (armor, helmet, gauntlets, and boots). | 4 | Load Bearer | 14 |
Maximum Power | Spells are <magnitude>% more effective when cast while Magicka is full. | 1 | Augmented Shock or Enchantment Synergy | 35 |
Mettle | Abilities are <magnitude>% more effective while Health is critical. | 1 | Enchantment Synergy or Healing Surge | 35 |
Scout | +<magnitude> Damage with light weapons (daggers, hand axes, and light hammers). | 6 | Armsman | 4 |
Willpower | +<magnitude> Resistance to all damage while casting a spell. | 5 | Augmented Flames | 8 |
AbilitiesEdit
Skill | Description | Max Rank | Initial Cooldown (seconds) | Cooldown (seconds) | Requires | Lowest Level |
---|---|---|---|---|---|---|
Adrenaline Dodge | This Dodging Strike evades up to <magnitude> damage and restores up to <magnitude 2> Health. The closer the fighter is to getting hit, the greater the healing. | 5 | 2.06 | 8.65 | Dodging Strike | 10 |
Dodging Strike | The fighter instantly dodges to evade up to <magnitude> damage, then strikes back. | 6 | 2.06 | 8.65 | 2 | |
Focusing Dodge | This Dodging Strike evades up to <magnitude> damage and reduces skill cooldowns by up to <magnitude 2> seconds. The closer the fighter is to getting hit, the greater the reduction. | 3 | 2.06 | 8.65 | Adrenaline Dodge | 17 |
Guardbreaker | This Power Attack deals <magnitude> extra damage (<magnitude2> with a two-handed weapon) and stuns a target that blocks it. | 3 | 2.75 | 8.09 | Skullcrusher | 16 |
Harrying Bash | This Shield Bash deals <magnitude> extra bashing damage and adds <magnitude 2> seconds to all of the target's skill cooldowns. A shield is required. | 4 | 1.77 | 6.7 | Shield Bash | 11 |
Indomitable Smash | During this Power Attack, all resistances are increased by <magnitude>. It also cures all of the fighter's conditions, but deals no extra damage. | 2 | 2.75 | 8.09 | Guardbreaker | 23 |
Piercing Strikes | These Quick Strikes each deal <magnitude> extra damage (no extra damage for two-handed weapons), and any elemental damage done with them ignores <magnitude 2> points of the target's Block Rating and <magnitude 3> points of resistance. | 4 | 2.08 | 5.83 | Quick Strikes | 11 |
Power Attack | A slow but powerful overhead blow that deals <magnitude> extra damage (<magnitude 2> with a two-handed weapon). | 6 | 2.75 | 8.09 | 2 | |
Quick Strikes | A quick combo of two strikes that each deal <magnitude> extra damage (no extra damage for two-handed weapons). | 6 | 2.08 | 5.83 | Dodging Strike | 4 |
Recovery Strikes | These Quick Strikes can be performed at any time, except when Paralyzed. They each deal <magnitude> extra damage (no extra damage for two-handed weapons). | 2 | 2.08 | 5.83 | Venom Strikes | 25 |
Reckless Fury | An intense rage increases the fighter's damage and protects them from being stunned or killed, but also stops them from blocking or using skills. Light, versatile and heavy weapons deal <magnitude>, <magnitude 2>, and <magnitude 3> extra damage, respectively. | 1 | 10.5 | 10.5 | Indomitable Smash or Renewing Dodge | 35 |
Reflecting Bash | Up to <magnitude> points of any damage received during this Shield Bash are redirected at the target. A shield is required. | 2 | 1.77 | 6.7 | Staggering Bash | 25 |
Renewing Dodge | This Dodging Strike evades up to <magnitude> damage and restores up to <magnitude 2> Magicka. The closer the fighter is to getting hit, the greater the restoration. | 2 | 2.06 | 8.65 | Focusing Dodge | 24 |
Shield Bash | The fighter first blocks with their shield, then slams it into the enemy, dealing <magnitude> extra bashing damage. A shield is required. | 6 | 1.77 | 6.7 | Power Attack | 4 |
Skullcrusher | This Power Attack deals <magnitude> extra damage (<magnitude2> with a two-handed weapon), and ignores both <magnitude3> points of the target's Block Rating and <magnitude4> points of their Armor Rating. | 5 | 2.75 | 8.09 | Power Attack | 9 |
Staggering Bash | This Shield Bash deals <magnitude> extra bashing damage and stuns a target that does not block it. A shield is required. | 3 | 1.77 | 6.7 | Harrying Bash | 18 |
Venom Strikes | These Quick Strikes each deal <magnitude> extra damage (no extra damage for two-handed weapons), and poisons delivered with them are <magnitude 2>% more effective. | 3 | 2.08 | 5.83 | Piercing Strikes | 18 |
Unobtainable SkillsEdit
SpellsEdit
Spell | Unofficial Description | Max Rank |
---|---|---|
Firestorm Armor | A circle of flames with <magnitude> Health instantly covers the caster. It takes half of all damage directed at the caster. | 12 |
Siphon Life | A magical tether damages <magnitude> Health, Magicka, and Stamina for 5 seconds of the target. | 11 |
Snakebite | All damage is increased by 15% and converted to Poison Damage for 7 seconds. | 11 |
Tempest Armor | A cloud of lightning with <magnitude> Health instantly covers the caster. It takes half of all damage directed at the caster. | 12 |
PerksEdit
Spell | Unofficial Description | Max Rank |
---|---|---|
Atronach Power | As long as a storm armor spell is active, the Atronach's Health Regeneration is increased by 4%. | 1 |
AbilitiesEdit
Ability | Unofficial Description | Max Rank |
---|---|---|
Fire Breath | During this attack, the dragon flies up in the air for 3 seconds, evading all weapon damage, and releases a fiery breath that deals <magnitude> fire damage per second. | 11 |
Frost Breath | During this attack, the dragon flies up in the air for 3 seconds, evading all weapon damage, and releases an icy breath that deals <magnitude> frost damage per second. | 11 |
Polar Slam | The extreme cold of this Power Attack can Paralyze and Freeze for <magnitude> seconds, but does not deal extra damage. | 12 |
Shield of Mania | Up to <magnitude> points of any damage received during this Reflecting Bash are redirected at the target as fire damage and the target is set On Fire. A shield is required. | 11 |