Tim Lindsey | |
---|---|
Role(s) | Level Designer |
Bethesda Game Studios tenure | Apr 2003–Feb 2006[1] |
Tim Lindsey was a Level Designer at Bethesda Game Studios.[1]
Elder Scrolls Game CreditsEdit
- The Elder Scrolls IV: Oblivion — Dungeon Art[2]
ContributionsEdit
This list is non-exhaustive and includes only contributions which have been confirmed to be implemented, fully or partially, by Lindsey.
- Oblivion — Lindsey created the Oblivion Planes, a series of levels consisting of thirteen worlds that wove together dozens of interior and exterior levels with hundreds of creature encounters, traps, and puzzles. Designed a random dungeon system for the Oblivion Planes. Responsibilities included modeling and textures of modular level assets, both architecture and props. Design and creation of combat encounters and world events using TES Script and TES AI. Responsible for environment asset animations, scripting, and Havok physics rigging.[1]
- Wizard's Tower — Lindsey seemingly played some role in the art design of Frostcrag Spire.[3]
ReferencesEdit
- ^ a b c Tim Lindsey — LinkedIn
- ^ Oblivion: Credits
- ^ a b TimLindsey.com Gallery