Battle a group of smugglers.
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Chapter 8: Swims-at-NightEdit
Swims-at-Night is the eighth chapter of Legends, and the last battle of Act 1. When pursuing Laaneth and her kidnappers, you and Tyr decide that you need a ship.
This is the first match where your opponent's deck is in a random order and can be much more unpredictable than previous matches. Swims-at-Night uses some creatures with a high magicka cost which can be hard to deal with while you have a small collection. As his deck has few prophecies, an aggro playstyle is recommended with the basic Band of Survivors deck.
During the fight with Swims-at-Night, Dominion Guards appear, resulting in the Argonian smuggler joining you as you've now found a common enemy.
DialogueEdit
Pre-Match
- Kellen: "The cultists kidnapped the sorceress Laaneth, and had taken her north. They would use her to help them bring about a dread prophecy known as The Culling."
- Tyr: "I don't like it any more than you do. But we need a ship to chase the cultists and we don't have any coin. Besides, this ship belongs to smugglers, and I have it on good authority that—"
- Swims-at-Night: "Intruders!"
- Tyr: "... That they're not here tonight."
During the Match
- Tyr: "The poison on some of their blades looks deadly. Let's try to avoid them."
Post-match
- Swims-at-Night: "Who sent you?! You don't look like --"
- Dominion Guard: "Hey! What's going on up there?"
- Swims-at-Night: "Dominion Guards!"
- Kellen: "The Argonian and the hero realized they had a common enemy. The smuggler, who was called Swims-at-Night, agreed to sail north in search of the sorceress."
Swims-at-Night's DeckEdit
Quantity | Name | Type (Subtype) | Ability | |||||
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2 | Daedric Dagger | Item | 2 | – | – | Common | Lethal +1/+1 |
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2 | Dune Rogue | Creature (Khajiit) | 2 | 3 | 1 | Rare | Prophecy | |
3 | Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Common | Lethal | |
2 | Helstrom Footpad | Creature (Argonian) | 2 | 3 | 2 | Common | ||
3 | Hist Speaker | Creature (Argonian) | 2 | 2 | 2 | Common | While Hist Speaker is in play, your max magicka is increased by 1. | |
3 | Oldgate Warden | Creature (Breton) | 2 | 0 | 5 | Common | Guard, Regenerate | |
3 | Stormhold Henchman | Creature (Argonian) | 2 | 2 | 2 | Common | +2/+2 while you have 7 or more max magicka. | |
2 | Blacksap Protector | Creature (Wood Elf) | 3 | 3 | 3 | Rare | Prophecy, Guard | |
1 | Imperial Armor | Item | 3 | – | – | Common | +0/+6 | |
2 | Skooma Racketeer | Creature (Khajiit) | 3 | 2 | 2 | Rare | Summon: Give a creature Lethal. | |
2 | Stalwart Ally | Creature (Argonian) | 3 | 3 | 3 | Common | Summon: +0/+2 and Guard if the top card of your deck is . | |
1 | Swift Strike | Action | 3 | – | – | Rare | Give a creature an extra attack this turn. | |
2 | Thievery | Action | 3 | – | – | Common | Deal 3 damage to your opponent and gain 3 health. | |
3 | Tree Minder | Creature (Argonian) | 3 | 1 | 1 | Common | Guard Summon: Gain +1 max magicka. |
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2 | An-Xileel Invader | Creature (Argonian) | 4 | 5 | 3 | Common | ||
2 | Archein Guerrilla | Creature (Argonian) | 4 | 2 | 4 | Rare | Lethal | |
2 | Northpoint Lieutenant | Creature (Breton) | 4 | 4 | 2 | Rare | ||
1 | Preserver of the Root | Creature (Argonian) | 4 | 4 | 4 | Epic | +2/+2 and Guard while you have 7 or more max magicka. | |
2 | Slaughterfish | Creature (Fish) | 4 | 1 | 1 | Rare | Slaughterfish gains +2/+0 at the start of your turn. | |
1 | Territorial Viper | Creature (Reptile) | 4 | 1 | 1 | Rare | Charge, Lethal | |
1 | Cliff Racer | Creature (Reptile) | 5 | 4 | 4 | Rare | Charge | |
1 | Thorn Histmage | Creature (Argonian) | 5 | 2 | 4 | Epic | Guard Summon: Gain +1 max magicka. Gains +1/+0 when your max magicka increases. |
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1 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | |
1 | Soulrest Marshal | Creature (Argonian) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, the next card you play this turn costs 6 less. | |
1 | Wild Spriggan | Creature (Spriggan) | 6 | 3 | 4 | Epic | Summon: Summon a 2/3 Snow Fox. | |
2 | Chaurus Reaper | Creature (Chaurus) | 7 | 5 | 4 | Common | Summon: Give all enemy creatures in this lane -1/-1. | |
2 | Swamp Leviathan | Creature (Reptile) | 7 | 8 | 8 | Common |
Prev: Hopes Dashed | Up: The Forgotten Hero | Next: Broadsides |