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Missive from Quartermaster Minthalor to all Recollection factions
Our work across our Dawnwood progresses nicely, despite some imbalances in our equipment. With our forces spread across the many camps in the region, some units are working with fewer resources than others. To rectify this, and properly equip our forces to achieve our goals, this missive outlines standard equipment and weapons that should be available at any camp, as well as the identifying marks and strategic improvements suggested by Recollection leadership.
When equipping your camps, adhere to the following guidelines. If your camp does not have the resources to do so, reach out to your assigned quartermaster immediately.
AXES
All blades should be honed to a sharp point and accented with bone for both one- and two-handed weapons. The bone serves both to identify authentic Recollection gear and to intimidate all who oppose us.
BELTS
Belts should not be overlooked. Use good-quality leather and keep them oiled to prevent cracking. Include an embossed leather Recollection emblem to identify our equipment.
BOOTS
We have many paths to walk on our journey. Boots should be made of thick, supple leather to support the movement of our forces throughout the Dawnwood. Be sure to properly break in each pair to prevent creaky leather from giving away troop positions.
BOWS
An archer is only as good as their bow. Traditional Wood Elf materials of metal and leather are ideal, but under duress bows may be constructed from deadwood, as the Dawnway dictates.
CHESTS
Recollection chest pieces should be made with materials provided by the Green. Leather, animal hides, and bone should be layered together according to individual need. Save thicker cuts of leather for those most likely to face opponents in close quarters.
DAGGERS
The curved blade of a Recollection dagger the last thing our enemies will see. The leather handle should be cleaned between battles, and the metal blade kept sharp with a whetstone.
GLOVES
Protecting the hands and fingers during close combat is critical. Make sure all leather components have been properly treated to maintain dexterity of the hands.
HELMETS
The Green has provided us with the perfect material for helmets: skulls. The skulls and bones of large prey animals should be saved after each hunt and bound with rope and cord to create durable, fearsome helms for our forces.
LEG GREAVES
The hides of prey animals can be sewn or cured into tough leather depending on the need. For extra protection, bark from deadwood should be attached at the hips.
MACES
Our smiths can produce incredibly durable metal maces. However, by attaching sharpened bone shards to the head of the weapon, the strain on the metal is lessened, and the damage inflicted on enemies is increased.
SHIELDS
Recollection shields should be large enough to protect most of the body from an enemy's blows, but light enough to prevent fatigue over time. Incorporating bones and antler fragments add extra protection and more offensive potential.
SHOULDERS
Our enemies can come from anywhere, thus it's important to protect every part of the body. Our Ayleid ancestors used bark and deadwood to protect themselves, as we do. Dried bark is exceptionally light and provides ample protection.
STAVES
Our staves pay homage to our connection to the Green. Animal horns are affixed to the top of the stave, which creates an excellent focus for spellcasting, as well as a dangerous ranged weapon if necessary.
SWORDS
Recollection swords are truly double-edged weapons. Our smiths forge sharp, curved blades that can slice through an enemy's defenses. If combat becomes too close for comfort, the bones and horns on the opposite side of the blade allow our forces to pierce and slash their way to victory.