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GetAngle

		GetAngle, Axis

       Where:	Axis = Which world axis to get the object's orientation (X, Y, or Z).
				
	Type:	Movement

     Returns:	float

     Example:	if ( misc_com_wood_bowl_02->GetAngle, Z >= 180 )
		if ( GetAngle, Y < 0 )
		set TempFloat to ( GetAngle, X )

     Scripts:	cavein_script
		testmoverock

Returns a float value of the calling object's current orientation (in degrees) in the world along the specified axis.