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GetCollidingActor
GetCollidingPC

		GetCollidingActor
		GetCollidingPC

	Type:	Collison, Tribunal

     Returns:	short

     Example:	if ( GetCollidingPC == 1 )
		if ( GetCollidingActor == 1 )
		
     Scripts:	explosion_pushout
		ExitBlockMessage

GetCollidingPC returns 1 if the player is colliding with it. Similarly, GetCollidingActor returns 1 if an actor (other than the PC) is colliding with it. The functions return 0 otherwise.

These are new functions introduced in the Tribunal expansion.