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UsedOnMe

		UsedOnMe, ObjectID

       Where:	ObjectID = Object to test for use

	Type:	Object, Broken

     Returns:	short

     Example:	if ( UsedOnMe, Misc_pot_redware_01 == 1 )
	
     Scripts:	UsedOnMe	(commented out saying it was crashing)

Returns 1 if the given ObjectID is used on the calling object, or 0 otherwise. It appears that this function is currently broken. UsedOnMe is probably commented out because there's no way for an object to be used on another in the Morrowind engine. I suspect that it was early alpha stuff.