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Oblivion:Unfinished Quests

< Oblivion: Quests

This page is for unimplemented quests. Fragments of some of these quests remain visible in the game. Sometimes, the leftovers of these quests in the final game can cause bugs, and the Unofficial Oblivion Patch removed them due to this. However, UOP fix tags aren't shown here, for ease of readability. They will still appear on the afflicted NPC's/location's page. Quests that do not appear in your journal are not classed as unfinished.

ArenasEdit

 
Concept art of Chorrol with an amphitheater

Originally, there was meant to be an arena in each city. The only two that remain in the game are the Imperial City Arena and the destroyed Kvatch Arena. Writer Emil Pagliarulo confirmed that this was the case in the eighth episode of the Bethesda Podcast, celebrating the fifth anniversary of Oblivion. However, there was too much dialogue and it could not fit on the disk. Removing the other arenas meant that about 800 lines of dialogue could also be removed. Just like the Imperial City's Arena, each city would've had a specific Gatekeeper, Blademaster, Champion, and specific visitors. The Battle Matron seems to have only been created for the Imperial City Arena, and was not a rank held elsewhere. Based on numerous internal leftovers, the original setup for each arena would've been as follows:

City Gatekeeper Blademaster Champion Visitors of note[b]
Anvil Didier Aumilie "Andrus"[a]
Bravil Andragil "Wears"[a] Jean-Pierre Lemonds S'Krivva
Bruma Istirus Brolus Brotch Calus
Cheydinhal Shelley "Savure"[a] Voranil
Chorrol Hundolin Owyn Countess Ariana Valga, Gaturn gro-Gonk, Ida Vlinorman
Imperial City Victoria Delacroix Tunengore Gwinas, Methredhel, Myvryna Arano
Leyawiin J'bari Vanashti
Skingrad Graklak gro-Buglump Luc Thierault Vandorallen Trebatius Else God-Hater
^aFull names of these NPCs are unknown, as they only exist in the form of script or AI package names, which aren't written out in full. Savure is a female Dark Elf first name, Andrus is a male Imperial first name, and Wears is the first part of a hyphenated Argonian name. Rumors confirm this Argonian to be male.
^bA lot of NPCs that still exist in the final game were meant to be Arena visitors to some degree. Gwinas possesses an unused line as an Arena spectator, although he's never found there. Ida Vlinorman was meant to visit Chorrol's Arena, as was Countess Arriana Valga, who still has unused rumors about this behavior. Gaturn gro-Gonk uses an outdated script that also mentions him visiting the town's arena. Brotch Calus would have spent a lot of time at Bruma's arena, as confirmed by unused rumors and a leftover AI package. Else God-Hater was meant to visit the Skingrad Arena. Voranil would've visited the Cheydinhal Arena, and, according to a quest stage in Lost Histories, S'Krivva would've visited the Bravil Arena. Myvryna Arano and Methredhel both have unused AI packages that would've made them visit the Imperial City Arena.
  • Amphitheaters can be seen in early concept art of all the cities.
  • The Bruma Arena can be seen in the 2005 trailer for Oblivion.
  • The Cheydinhal Arena can be briefly seen in The Making of Oblivion.
  • There are generic betting lines leftover in the game files for all of the Gatekeepers' voice types, except for those in Leyawiin and Cheydinhal. They are the same as the lines Hundolin uses in the final game. Didier and Istirus' dialogue was recorded before an individual male Breton voice actor was hired, and as such was voiced by Wes Johnson, who originally voiced both male Imperials and Bretons.
  • There are unused rumors concerning the betting activities of both Graklak and Shelley. There are also similar lines about J'bari, but these can still be heard in the final game.
  • Unused rumors still exist for the Blademasters of Bravil and Leyawiin.
  • One of the two beggars in each city would beg at the local arena with a specific AI package, every beggar except for those in Leyawiin and Anvil still use said package in the final game.
  • Owyn, Hundolin, and the whole of the Imperial City Arena's interior are actually repurposed from the Chorrol Arena.
    •   In the German localization, Owyn sometimes refers to the Chorrol Arena in dialogue instead of the Imperial City Arena.

Radiant QuestsEdit

Oblivion was apparently meant to feature a radiant quest system. While not much is known about it, it seems that a majority of the questgiver's dialogue remains in the files. It also seems that any NPC in any town might've been to initiate a radiant quest, which might have been the reason as to why it was decided to drop this system. Only a handful of quests in Oblivion are radiant in the final game. All lines shown here remain exlusively in the female elf voicetype. Some lines in the other voicetypes were later repurposed for some of Oblivion's official downloads. Subtitles have also been made from scratch, except for the lines that come from repurposed NPCs, as they had subtitles, while the majority didn't.

Initiating the QuestEdit

A random NPC would've used one of these six lines to lure you into a conversation. They seem to be connected to one of three possible scenarios. The first scenario is an item fetch scenario where an NPC would ask you to retrieve either one item, or multiple items. The second scenario involved ecnountering an NPC locked up in a dungeon, and they would ask for your aid. In the third scenario, an NPC would try to get you to buy a treasure map from them.

Hello's
"Excuse me, sir/miss. May I speak with you a moment?" Scenario 1
"Help, please! You've got to help me!" Scenario 2
"Will no one help me?"
"Psst. Yeah, you. Come here, I need to talk to you." Scenario 3
"Hey, you. Come here a second."

Getting Vague DetailsEdit

Seven lines for the item fetching scenario, vaguely describing it and its location. Two lines for the same scenario, but with multiple items. The NPC would've given you a list in that case. Two lines appear to be for the rescue scenario, where the captured NPC would give you a note, likely detailing the location of the key to free them. One line for an NPC trying to get you to buy a treasure map, with two possible lines for you either accepting the trade or denying it.

Follow-up Dialogue
"Listen, I need your help. Please, I've got nowhere else to turn. What do you say?" Scenario 1
"There's a special... item. I need you to recover it. I've marked the location on your map. Now please, hurry."
"There's this... special item. It's in a cave. Here, I'll mark the location on your map."
"I need you to recover a... special item. It's in a certain ruin. Here, I'll mark it on your map."
"You'll know the item when you see it, trust me. Please, no questions. I trust in your discretion. Now go, and thanks again."
"I'll pay handsomely if you can procure the items I need. Here, take this list. Find me everything on there and you'll be well compensated. Good day."[a][b][c]
"There's some things I need, you think you could help? Here's a list. If you can bring me one of everything, I'll make it worth your while."[c]
"Alright then, here! Here ya go! Best of luck to ya."
"Oh well, alright. Please, if you change your mind, come find me. I doubt anyone else will help."
"You've got to get me out of here. You'll need the key. I'll see to it that you're properly rewarded. Now please, hurry!" Scenario 2
"We can't talk. Not here, not now. Take this note, it'll tell you all you need to know."[d]
"You look like the adventurin' sort. See this? It's a treasure map. Lots of loot to be had if you don't mind gettin' your hands dirty. But it'll cost ya." Scenario 3
"Ah, you're making the right decision my friend, let me tell you. Here you are."
"No? Well, alright. If you change your mind, come see me."
^aThis line was edited and repurposed to create the line "I'll pay handsomely if you can procure the items on that list. Find me everything on there, and you'll be well compensated. Good day." said by Bothiel with the Orrery official download installed.
^bThis line was also edited and repurposed to create the line "Here, take this list." said by Nilphas Omellian with the Fighter's Stronghold official download installed.
^cThese lines were edited, combined and repurposed to create the line "There are some things I need. Here, take this list. It'll tell you all you need to know." said by Talan with the Fighter's Stronghold official download installed.
^dThis line was edited and repurposed to create the line "Here, take this. It'll tell you all you need to know." said by the Battlehorn Man-At-Arms from which you receive Lord Kelvyn's Will with the Fighter's Stronghold official download installed.

Spoken to before Quest CompletionEdit

The NPC would not be happy if you spoke to them again before finishing their task. The item fetch scenario has three possible lines. One for returning without the requested item, one for returning empty-handed when multiple items were requested, and one where you return with some but not all requested items. The rescue scenario has four possible lines where the NPC would scold you for delaying their rescue.

Follow-up Dialogue 2
"What do you mean you don't have it? Well, where is it? Look, I wouldn't have asked you for help if I didn't need it. Now please, hurry!" Scenario 1
"It's... It's nice to see you too, but you're a bit empty-handed, aren't you? Remember those items we talked about? Please, I'm still waiting..."[a]
"But... But this isn't everything I asked for. For Azura's sake, please bring me everything on the list. Now go!"
"I thought you were going to help me! Please hurry, I have no one else to turn to." Scenario 2
"Come on, you've got to help. I'm not gonna get out of here on my own, am I?"
"Ooh, wha- What are you waiting for? Go!"
"Please hurry, friend. I can't wait forever, you know?"
^aThis line was repurposed for Bothiel with the Orrery official download installed.

Upon Quest CompletionEdit

It seems that there were four possible responses after turning in the item(s) during the item fetching scenario. The NPC would likely reward you in either gold or other random items. The rescue scenario could play out a bit different. The rescued NPC would either mark a dungeon on your map, or give you a treasure map. They could also apparently not give out any reward, but rather suggest you seek them out in their home city at a later date. Once revisited, the NPC would then give you a reward, with one of three lines.

Finishing Dialogue
"You've done it! Oh thank you, thank you so much! You don't know how much this means to me. Please, take this as a reward." Scenario 1
"You! You mean, you've actually succeeded? You've brought me what I asked for? Well done! Here. Here is your reward. And well-earned it is."[a]
"You have it? You have the item I requested? Give it to me, please. Yes. Yes, it's magnificent! Here's your reward. Thank you again."
"You have them? The items I requested? Give them to me, please! Yes... yes, this seems to be everything. Here's your reward. Thank you again!"[b]
"Thank the Gods! I didn't think anyone would help me! Here, let me mark a location on your map. You'll find plenty of treasure there, believe me." Scenario 2
"You've done it! Look, I know I said I'd reward you, but... I don't have anything on me. But I do have this treasure map, it's yours. Please, take it."
"I'm free! Free at last! Thank you, my friend! Thank you! I'll find you later to give you a reward."
"Here you are, just like I promised. Thanks again for all the help."[c]
"Don't worry, I didn't forget your reward. Here you go. And thanks."
"Hmmm. Reward? Oh. Oh yes, of course. Here you are."
^aThis line was edited and repurposed to create the line "You've brought me what I asked for?" said by Talan with the Fighter's Stronghold official download installed.
^bThis line was repurposed for Bothiel with the Orrery official download installed.
^cThis line was repurposed for Snak gra-Bura with the Horse Armor official download installed.

Imperial CityEdit

 
Nobility Faction Icon
  • Upon first entering the Market District, a notice will appear in the upper left-hand corner of the screen reading "New Topic: Do you need couriers?". Despite this, there are no NPCs with whom this topic may be discussed.
    • The topic's ID, "ImpExWork" [00025CF7], has no associated NPCs, and thus, it may not be used. The group also includes further entries: "ImpExAccept" [0025CF6], "ImpExReject" [00025CF4], "ImpExDeliveredLetter" [00025CF2], and "ImpExGiveLetter" [00025CF3], all of which are unassociated. The ID tag itself may have been intended as an easter egg, "ImpEx" appearing much like "FedEx", the Imperial Express Delivery Service and Federal Express Delivery Service.
    • There is also a script in the Construction Set called ImperialExpressScript which seems to contain code related to an unfinished, possibly repeatable quest for you to deliver letters from one of the Khajiit brothers to a possible innkeeper throught Cyrodiil.
  • There was originally to be a questline based around the Elder Council that was cut because it detracted from the main quest (as described here). You would rise through the ranks of the nobility, eventually becoming the "Duke of Colovia". Count Ormellius Goldwine and the Nobility faction are said to be the only remnants of this questline.
  • Michael Kirkbride mentioned that Talin Warhaft, an Imperial general that appeared in Arena, was to play a large part in a cut questline.
  • In Unmarked Cave, there is a zone called "Unmarked Cave Black Queen's Hall", which contains a chest with the editor ID ChestMS25DungeonMythicEnemyRare01. This suggests a quest with the ID MS25 relating to a "Black Queen" was originally planned. All quests with an ID in the MS20s are started from the Imperial City. Based on the internal name of the chest, it can be assumed that the Black Queen would've been a "Mythic" enemy, and the leveled lists containing enemies classified as such show she could've been either an Imp, a Troll, a Will-o-the-Wisp, a Spriggan, a Minotaur, a Land Dreugh, or an Ogre.
    • A Cheydinhal rumor speaks of a local "Red Queen", although it's hinted at that they are a person, rather than a monster. Other than having a similar name or title, nothing suggests they were meant to be related.
    • Due to the cave originally being made for a quest, a large portion of it can't be accessed, as you need to a specific key to access the next portion. However, such a key doesn't exist.

BravilEdit

  • If the quest Through A Nightmare, Darkly has not been started, Gilgondorin, innkeeper of Silverhome on the Water in Bravil, states that Dro'shanji has seen creatures around his house and that you should speak with him; however, Dro'shanji's home is quite normal, and he himself has no special dialogue options regardless of his disposition.
    • Dro'shanji still uses a package called MS05DroshanjiStayHome that keeps him inside his home during Through A Nightmare, Darkly.
    • In the cell BravilPlaza, there is a marker known as MS05DaedraMarker, which implies this earlier iteration of MS05 would've involved Daedra.

BrumaEdit

  • If the quest Lifting the Vale has not been started, Hafid Hollowleg, innkeeper of the Jerall View Inn in Bruma, states that Lyra Rosentia collects Akaviri artifacts and that she might have a project in mind; however, Lyra will not talk to you about any project, nor does she appear to be a collector.
    • The role of Akaviri collector was ultimately given to Countess Narina Carvain, and her dialogue might have originally belonged to Lyra.
    • Tolgan, the Countess' herald, also plays a minor role in the quest, although he might've originally been a servant of Lyra's. The second bed in her house is owned by him, although he has no reason to ever go there.

ChorrolEdit

 
Doran Family Tree
  • Residents of Chorrol will often discuss the strange behavior of Eugal Belette. A visit to his home will reveal a basement full of humanoid skulls and Mythic Dawn paraphernalia. Despite this discovery, he may not be reported, nor will he discuss the subject. Of all the Mythic Dawn "sleeper agents", Eugal is the only one whose behavior garners public attention. Unused dialogue refers to Eugal, as well as something known as the "Mythic Dawn Postulates", and a campsite in Sancre Tor. This implies that Eugal once played a more important role, and the rumors are likely a leftover of this.
  • A common rumor in Chorrol speaks of "shady" dealings at The Oak and Crosier, a local inn. Entering the basement of said structure will spark the cave or ruin exploration music, despite being monster-free.
    • Unused dialogue topics tie innkeeper Talasma to the Renrijra Krin insurgents. This likely played a part in a quest of some sort, the rumors are most likely a leftover of this.
  • In the game data there are remnants of a quest known as MS19, this quest involved Teekeeus and a book. It was later turned into Fingers of the Mountain, as indicated by the latter quest's script.
  • In Chorrol resides an Imperial couple - Jirolin and Ariela Doran - the former of whom was part of a quest apparently called Doran's Family Troubles. This quest name is no longer present in the English language versions of the game, but is still intact in localized versions, such as German or French. The quest was to entail you leaving an offering of gems for Ogres at a removed location called Spy Rock, as Jirolin believed himself to be part-Ogre and wanted to make contact with them. He would then go to check on the offering himself a week later, getting himself taken to Rock Bottom Caverns. In the final game, the Ogres were changed to Goblins in light of the quest's absence. You can also find an indistinct piece of parchment framed on the wall in Jirolin's house, which appears to be the Doran family tree. Most of it is illegible, but Jirolin and a giant are clearly displayed. All of Jirolin's dialogue for the quest is still intact in the files, plus the female Nord/Orc rumors about his Ogre obsession.
  •     In localizations of the game, dialogue is also present in the files for Ariela Doran, who displays much distress over her husband's disappearance and begs you to help find him. She would've also had rather patronizing pre-quest dialogue where she insulted you and demanded they leave her home.


(MS17)
Stage Finishes Quest Journal Entry
10 Jirolin Doran of Chorrol believes that ogres are somehow distantly related to his family line. As such, he's asked me to take an offering of gems and gold to Spy Rock in an effort to establish communications with the ogres.
20 I've placed Jirolin's gems at Spy Rock. I should return and let him know I've completed the task.
30 I should return to Chorrol in one week's time to see if Jirolin has made any progress with the ogres.
40 Jirolin Doran took it upon himself to check back at Spy Rock; I should head there and find him.
50 Jirolin is not at Spy Rock. He left a note stating the ogres were escorting him to their home at Rock Bottom Caverns. I should go there and find him.
60 I've found Jirloin [sic] Doran trapped in Rock Bottom Caverns. I'll need to help him escape the ogres.
70 I've freed Jirolin from his confines. I need to make sure he returns safely to Chorrol, which means getting him out of Rock Bottom Caverns.
80 Jirolin will head back to Chorrol on his own. I can either head there myself, or go back into Rock Bottom Caverns to raid the stores of treasure the ogres have collected.
100 Finishes quest  Jirolin thanked me for saving him from the ogres, and gave me some of his offering to the ogres as a reward.
200 Finishes quest  Jirolin Doran is dead.

LeyawiinEdit

  • Northeast of Leyawiin is a settlement called Blankenmarch and an Ayleid ruin called Veyond. The former contains three NPCs with no unique dialogue, the latter is populated with unique Azhklan Trolls. These were originally the locations of the quest Trolls of Forsaken Mine, as shown by many internal markers for gates and levers all being prefixed with FGD06, and the last room of the dungeon even containing a marker called FGD06DeadViranusMARKER. Additionally, inside the ruin in Zone 2, near the entrance to Zone 3 and beyond, you will find dead Trolls, bloodstains, sacks of food and random low-level equipment strewn across the floor, similar to Forsaken Mine. A single Fighters Guild rumor in the final game still mentions this early setting. It is conditioned to only play after completion of Azani Blackheart, and before completion of Trolls of Forsaken Mine:
"I think Oreyn is planning to send Viranus out on the Blankenmarch contract. I'm betting Vilena is not happy about it... if she knows."

E3 demo questEdit

See: E3 demo quest

The quest used in the demo videos shown at E3 2005 still exists in the game files, but cannot be completed as was shown at E3, since most of the references used in the quest have been deleted from the released game and the appropriate scripts have been commented out. The quest contains stage numbers 5, 10, 20, 30, 40, 42, 50, 52, 53, 54, 55, 56, 57, 58, 59, 60, 62, 64, 66, 68, 70 and 100. Only stages 5 and 40 to 100 actually work in the game. One of the loading screens used to describe the technical aspects of the game still exists in the game files. Its text is "Realistic lighting and shader effects combine to create detailed and immersive environments." and its editor ID is Widescreen1ElvenArmor. It is set to only load in the test cell ToddDung. The version of Kvatch used in the E3 demo also exists in the game files and can be accessed by typing coc e3kvatchstart into the console. You can begin the Kvatch portion of the quest by typing setstage e3 40 into the console, but you will have to advance the quest manually at some parts.