C
|
SubRecord
|
Name
|
Type/Size
|
Info
|
---|
+ |
EDID |
editorId |
zstring |
Editor id
|
- |
FULL |
fullName |
zstring |
Full name
|
- |
MODL |
model |
zstring |
Skeletal NIF-filename with directory
|
? |
MODB |
?? |
float |
?Follows a MODL?
|
? |
MODT |
?? |
float |
?Sometimes follows a MODB?
|
- |
NIFZ |
ModelList |
struct[~] |
NIF-files used by the creature
|
|
|
- filename
|
zstring |
Just the filenames. Folder seem to be given by MODL
|
|
|
- eol
|
byte |
has to be 0x00
|
+ |
ACBS |
config |
struct[16] |
Configuration
|
|
|
- flags
|
ulong |
Flag
|
Meaning
|
---|
0x000002 |
Essential
| 0x000004 |
Weapon & Shield
| 0x000008 |
Respawn
| 0x000080 |
PC Level Offset
| 0x000200 |
No Low Level Processing
| 0x008000 |
No Head
| 0x010000 |
No Right Arm
| 0x020000 |
No Left Arm
| 0x040000 |
No Combat in Water
| 0x080000 |
No Shadow
| 0x100000 |
NO Corpse Check (For NPCs it is the other way round. Maybe just a bug in the CS?)
|
|
|
|
- baseSpell
|
ushort |
Base spell points
|
|
|
- fatigue
|
ushort |
Fatigue
|
|
|
- barterGold
|
ushort |
Barter gold
|
|
|
- level
|
short |
Level/Offset level
|
|
|
- calcMin
|
ushort |
Calc Min
|
|
|
- calcMax
|
ushort |
Calc Max
|
* |
SNAM |
faction |
struct[10] |
Faction
|
|
|
- id
|
formid |
points to a FACT record
|
|
|
- rank
|
ubyte |
Rank
|
|
|
- flag
|
ubyte[3] |
?Some sort of faction flag?
|
- |
INAM |
Death Item |
formid |
points to a LVLI record
|
+ |
RNAM |
Attack reach |
ubyte |
|
* |
SPLO |
spell |
formid |
points to a SPEL or LVSP record
|
- |
SCRI |
script |
formid |
points to a SCPT record
|
* |
CNTO |
items |
struct[8] |
Inventory items
|
|
|
- id
|
formid |
Item
|
|
|
- count
|
ulong |
Count
|
+ |
AIDT |
AI Data |
struct[12] |
AI Data
|
|
|
- aggression
|
ubyte |
Aggression
|
|
|
- confidence
|
ubyte |
Confidence
|
|
|
- energyLevel
|
ubyte |
Energy Level
|
|
|
- responsibility
|
ubyte |
Responsibility
|
|
|
- aiFlags
|
ulong |
Flag
|
Meaning
|
---|
0x000001 |
Weapons
| 0x000002 |
Armor
| 0x000004 |
Clothing
| 0x000008 |
Books
| 0x000010 |
Ingredients
| 0x000080 |
Lights
| 0x000100 |
Apparatus
| 0x000400 |
Miscellaneous
| 0x000800 |
Spells
| 0x001000 |
Magic Items
| 0x002000 |
Potions
| 0x004000 |
Training
| 0x010000 |
Recharge
| 0x020000 |
Repair
|
|
|
|
- trainSkill
|
ubyte |
Hex
|
Value
|
---|
0x00 |
Armorer
| 0x01 |
Athletics
| 0x02 |
Blade
| 0x03 |
Block
| 0x04 |
Blunt
| 0x05 |
Hand to Hand
| 0x06 |
Heavy Armor
| 0x07 |
Alchemy
| 0x08 |
Alteration
| 0x09 |
Conjuration
| 0x0A |
Destruction
| 0x0B |
Illusion
| 0x0C |
Mysticism
| 0x0D |
Restoration
| 0x0E |
Acrobatics
| 0x0F |
Light Armor
| 0x10 |
Marskman
| 0x11 |
Mercantile
| 0x12 |
Security
| 0x13 |
Sneak
| 0x14 |
Speechcraft
|
|
|
|
- trainLevel
|
ubyte |
Training level
|
|
|
- aiUnknown
|
ushort |
Unused?
|
* |
PKID |
AI Packages |
formid |
points to a PACK record
|
+ |
DATA |
creaturedata |
struct[20] |
Stats
|
|
|
- ??
|
byte |
?has to be 0x00?
|
|
|
- combat
|
ubyte |
Combat Skill
|
|
|
- magic
|
ubyte |
Magic Skill
|
|
|
- stealth
|
ubyte |
Stealth Skill
|
|
|
- Soul
|
ushort |
0x0000 NONE, 0x0100 Petty ... 0x0500 Grand - yes 2 byte
|
|
|
- health
|
ushort |
Health Points
|
|
|
- ??
|
2 byte |
?unused?
|
|
|
- damage
|
ushort |
Attack Damage
|
|
|
- Str
|
ubyte |
Strength
|
|
|
- Int
|
ubyte |
Intelligence
|
|
|
- Wil
|
ubyte |
Willpower
|
|
|
- Agi
|
ubyte |
Agility
|
|
|
- Spd
|
ubyte |
Speed
|
|
|
- End
|
ubyte |
Endurance
|
|
|
- Personality
|
ubyte |
Personality
|
|
|
- Luc
|
ubyte |
Luck
|
- |
ZNAM |
Combat Style |
formid |
points to a CSTY record
|
- |
CSCR |
Inherits Sounds from |
formid |
points to a CREA record
|
* |
CSDT |
Soundtype |
ulong |
Index
|
Value
|
---|
0x00 |
Left Foot
| 0x01 |
Right Foot
| 0x02 |
Left Back Foot
| 0x03 |
Right Back Foot
| 0x04 |
Idle
| 0x05 |
Aware
| 0x06 |
Attack
| 0x07 |
Hit
| 0x08 |
Death
| 0x09 |
Weapon
|
|
|
- CSDI
|
TESSound |
formid |
points to a SOUN record
|
|
- CSDC
|
Chance |
ubyte |
Chance to play sound <= 100
|
+ |
BNAM |
Base Scale |
float |
Base Scale
|
+ |
TNAM |
Turning Speed |
float |
Turning Speed
|
+ |
WNAM |
Foot Weight |
float |
Foot Weight
|
- |
NAM0 |
Blood Spray |
zstring |
NIF-filename with directory
|
- |
NAM1 |
Blood Decal |
zstring |
NIF-filename with directory
|
- |
KFFZ |
Optional Animation List |
struct[~] |
If optional Animations are used, they are saved here.
|
|
|
- filename
|
zstring |
Just the filenames. Animations depend on the Skeletal NIF-File
|
|
|
- eol
|
byte |
has to be 0x00
|