Open main menu

UESPWiki β

Oblivion Mod:Mod File Format/HAIR

< Mod / Oblivion: Oblivion Mod: Modding: Mod File Format
To meet our site's higher standard of quality, this article or section may require cleanup. The user who placed this here had the following concern:
Should be converted to typical table format.
To leave a message about the cleanup for this article, please add it to this article's talk page.

A HAIR record is a data structure that contains information about character hair. Shown below is an example of its structure in Wrye Bash Mod Elements.

class MreHair(MelRecord):
    """Hair record."""
    type = 'HAIR' 
    flags = Flags(0L,Flags.getNames('playable','notMale','notFemale','fixed'))
    melSet = MelSet(
        MelString('EDID','eid'),
        MelString('FULL','full'),
        MelModel(),
        MelString('ICON','icon'),
        MelStruct('DATA','B',(flags,'flags')),
        )