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Oblivion Mod:Mod File Format/TREE

< Mod / Oblivion: Oblivion Mod: Modding: Mod File Format

A TREE record defines a tree. For TESCS parameter descriptions, see CSWiki: Tree.

Subrecord Type Info
EDID zstring Container editor ID
MODL zstring Model filename
MODB float Follows MODL subrecord
ICON zstring Leaf texture map file name.
SNAM struct SpeedTree seeds, array of ints
CNAM struct Tree parameters
BNAM struct Billboard dimensions

ExampleEdit

TREE/EDID
TreeEastHemlockSnow
TREE/MODL
\TreeEastHemlockSnow.spt
TREE/MODB
1146.751465
TREE/ICON
TreeEastHemlockLeavesSnow.dds
TREE/SNAM
953971
TREE/CNAM
float "Leaf Curvature" 2.500000
float "Minimum Leaf Angle" 5.000000
float "Maximum Leaf Angle" 85.000000
float "Branch Dimming Value" 0.500000
float "Leaf Dimming Value" 0.700000
int "Shadow Radius" 263
float "Rock Speed" 1.000000
float "Rustle Speed" 1.200000
TREE/BNAM
float "Billboard Width" 950.000000
float "Billboard Height" 950.000000