Nature's Grasp | |||||
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Line | Green Balance | ||||
Line Rank | 42 | Cost | 4050 Magicka | ||
Cast Time | Instant | Duration | 10 seconds | ||
Range | 28 meters | ||||
Morphs | |||||
Bursting Vines Travels faster, heals instantly, and restores more Ultimate. |
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Nature's Embrace Heals both you and the ally. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Nature's Grasp: Launch a vine to swing yourself to an ally, healing them for [9216 / 9310 / 9410 / 9511] Health over 10 seconds. You gain 3 Ultimate when this effect completes if you are in combat.
- Bursting Vines: Launch a vine to swing yourself to an ally, instantly healing them for [7146 / 7225 / 7302 / 7381] Health. Gain 10 Ultimate when healing an ally under 60% Health while you are in combat. This effect can occur every 4 seconds.
- Nature's Embrace: Launch a vine to swing yourself to an ally, healing you and them for [9530 / 9634 / 9742 / 9842] Health over 10 seconds. Gain 3 Ultimate when either of these effects complete while you are in combat.
Nature's Grasp causes you to teleport to an ally, restoring their Health over time. This allows you to use your other short-range healing abilities more effectively. The spell is built for dedicated healers, and is less effective in solo play, as you need an ally to jump to in order to cast it. However, you can use it along with Feral Guardian. Bursting Vines significantly reduces the healing given, but causes it to occur instantly instead of over time and restores more ultimate if the ally is at low health., while Nature's Embrace will heal both you and your target.
NotesEdit
- Nature's Embrace is a recommended morph for the Warden Initiate build.
- While this skill is slotted, you will notice colored auras around other characters which are not normally there. So in addition to the usual red auras for hostile targets, yellow auras for neutral, and white auras for justice neutral, you will now see light blue auras for other friendly players, and green auras for companions and friendly pets, such as Feral Guardian or allied Sorcerer pets.
GalleryEdit
Patch NotesEdit
- You can no longer use Frozen Gate to pull other players into spawn locations in Imperial City. You can also no longer cast Nature's Grasp abilities to get back into respawn locations.
- Fixed an issue where this ability and its morphs could be cast on certain critters.
- Removed an erroneous tooltip from the Nature's Grasp Suppression effect from the list of Active Effects.
- Increased the range of this ability and its morphs to 28 meters from 22 meters.
- Developer's Comments:Increasing this to match the range of other heal abilities in the game makes it easier to use and target allies who are spread out.
- Bursting Vines: Increased the projectile speed for this morph by 100%, and increased the heal from this morph by 10%.
- Developer's Comments: As this is a burst heal, we've significantly increased the travel speed to help it fulfill the role of saving a low-health ally. It heals for less than Rushed Ceremony, but has a cheaper cost.
- This ability and the Nature's Embrace morph now grant 3 Ultimate when the healing over time completes.
- Bursting Vines: This morph now grants 10 Ultimate when used on an ally under 60% Health, and added a 4 second cooldown.
- This ability can now target your Feral Guardian and its morphs.
- This ability and its morphs now scale with your highest offensive stats, rather than just your Max Magicka and Spell Damage.
- Decreased the heal over time for this ability and its morphs by approximately 24% per tick.
- Bursting Vines: Increased the burst heal by approximately 13%.
- Reduced the healing from this ability and the Nature's Embrace morph by 10%.
- Bursting Vines (morph): Reduced the healing from this morph by 25% to ensure it is not stronger than other burst heal abilities, such as Rushed Ceremony.
- Reduced the healing per tick of this ability and Nature's Embrace by approximately 33%.