This article is about the Necromancer skill. For Skeletal Mage enemies, see Skeletal Mage (NPC).
Skeletal Mage | |||||
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Line | Grave Lord | ||||
Line Rank | 30 | Cost | 2970 Magicka | ||
Cast Time | Instant | Duration | 20 seconds | ||
Target | Self | ||||
Morphs | |||||
Skeletal Archer Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack. |
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Skeletal Arcanist The mage deals damage to all enemies around the initial target. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Skeletal Mage: CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing [1228 / 1241 / 1254 / 1268] Shock Damage. Creates a corpse on death if you are in combat.
- Skeletal Archer: Cost: 2525 Stamina.
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The archer attacks the closest enemy every 2 seconds, dealing 1268 Physical Damage. Each time the archer deals damage, it deals [12 / 13 / 14 / 15]% more damage than the previous attack. Creates a corpse on death if you are in combat. - Skeletal Arcanist: Area: 5 meters, Target: Area.
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. The mage attacks the closest enemy every 2 seconds, dealing [1268 / 1281 / 1296 / 1310] Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat.
Skeletal Mage summons a skeleton from the earth to attack your enemies, dealing Lightning Damage to the nearest opponent every 2 seconds. Being seen by justice neutral NPCs in the company of a summoned skeleton will earn you a bounty. The skeleton lasts for 20 seconds, dealing 10 attacks, and then leaves a corpse, which can be used for other Necromancer abilities. Skeletal Archer changes the casting cost to Stamina and the damage to Physical Damage, and increases the damage with each attack. Or you choose the Skeletal Arcanist, which adds area of effect to the skeleton's attacks.
NotesEdit
- Skeletal Archer is a recommended morph for the Deathbringer build, while Skeletal Arcanist is recommended for Necromancer Initiate and Baleful Summoner.
- Skeletal Mage is depicted as a card in Legends.
GalleryEdit
Patch NotesEdit
- Increased the base cost to 4320 from 2430, and increased the damage per tick by approximately 90%.
- Skeletal Archer:
- The archer's base damage no longer ranks up by 1.1% per rank.
- Reduced the scaling bonus to 2% per hit from 10%, which ranks up to 5% at Rank IV.
- Decreased the damage per hit of this ability and its morphs by 40%.
- Due to many mechanical issues with the Necromancer's engagement with corpses and targeting of corpses, the following changes have been made in hopes to alleviate some of these shortcomings:
- Blastbones and its morphs' corpses will now last 6 seconds, rather than 5 seconds.
- Skeletal Mage and Spirit Mender and their morphs' corpses will now last 10 seconds, rather than 5 seconds.
- Improved the targeting areas from all tether abilities, and will now link to the corpse closest to your reticle from a much larger radius.
- Developer Comment: The goal of these changes is to help reduce situations where tether abilities do not grab a corpse in high combat load, as well as making it easier for Necromancers to feel in control of the amount of corpses on the field when utilizing their corpse generating abilities.
- Skeletal Archer (morph): Fixed an issue where this morph's damage was not increasing per attack as stated.
- This ability and its morphs now last for 20 seconds, up from 16.
- Reduced the cost of these abilities to 2970, down from 4320.
- Skeletal Arcanist (morph): Increased the radius of the splash damage to 5 meters, up from 4.
- Skeletal Archer (morph): Increased the damage done per stack to up to 15%, up from 5%.
- Skeletal Archer (morph): Fixed an issue where the damage boost from this morph would fail to apply if the damage was blocked.