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Template:MW Racial Note

SummaryEdit

Automatically creates a note regarding an NPC's racial bonuses / weaknesses. Also sets up an intro to a list of the NPC's known spells, if applicable.

ParametersEdit

MW Racial Note
Parameter Scope Description
gender optional Usually inherited from {{NPC Summary}}
race optional Usually inherited from {{NPC Summary}}
spells optional Determines the closing clause / sentence, which typically states something similar to the following:
  • 0 "This NPC does not know any spells."
  • 1 "This NPC knows the following spell:"
  • n (default) "This NPC knows the following spells:"
  • vendor "This NPC knows a variety of spells, which you can buy from her/him."

ExamplesEdit

An NPC's Intro BlurbEdit

{{NPC Summary|...}}
'''Generic NPC''' represents the men and mer of Vvardenfell, Mournhold and Solstheim. {{MW Racial Note}} Bend Water, Bend Earth, Bend Fire and Bend Air.
Generic NPC (chargen name)
Location Generic Location
Race Dark Elf Gender Male
Level 112 Class Monk
 
Generic NPC

Generic NPC represents the men and mer of Vvardenfell, Mournhold and Solstheim. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.

FemaleEdit

AlitEdit

ArgonianEdit

BretonEdit

Dark ElfEdit

  • Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows no spells.
  • Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spell: Call Bison.
  • Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
  • Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows a variety of spells, which you can buy from her.

High ElfEdit

ImperialEdit

KhajiitEdit

NordEdit

OrcEdit

  • Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of her agility, but otherwise knows no spells.
  • Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of her agility. In addition, she also knows the following spell: Call Bison.
  • Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of her agility. In addition, she also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
  • Like all Orcs, she has a natural resistance to magicka, and can boost her health, fatigue and attack for short periods, at the cost of her agility. In addition, she also knows a variety of spells, which you can buy from her.

RedguardEdit

  • Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time, but otherwise knows no spells.
  • Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time. In addition, she also knows the following spell: Call Bison.
  • Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time. In addition, she also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
  • Like all Redguards, she has a natural resistance to poison and disease, and can boost her health, strength, agility and endurance for a short period of time. In addition, she also knows a variety of spells, which you can buy from her.

Wood ElfEdit

MaleEdit

AlitEdit

ArgonianEdit

BretonEdit

Dark ElfEdit

  • Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.
  • Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spell: Call Bison.
  • Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
  • Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows a variety of spells, which you can buy from him.

High ElfEdit

ImperialEdit

KhajiitEdit

NordEdit

OrcEdit

  • Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of his agility, but otherwise knows no spells.
  • Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of his agility. In addition, he also knows the following spell: Call Bison.
  • Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of his agility. In addition, he also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
  • Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of his agility. In addition, he also knows a variety of spells, which you can buy from him.

RedguardEdit

  • Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time, but otherwise knows no spells.
  • Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time. In addition, he also knows the following spell: Call Bison.
  • Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time. In addition, he also knows the following spells: Bend Water, Bend Earth, Bend Fire and Bend Air.
  • Like all Redguards, he has a natural resistance to poison and disease, and can boost his health, strength, agility and endurance for a short period of time. In addition, he also knows a variety of spells, which you can buy from him.

Wood ElfEdit

BugsEdit

  • If you transclude this template more than once, the subsequent values for gender and race will be those of the first transclusion; it will not inherit any variables defined after the first but only if you transclude without any parameters.
    • For example, {{MW Racial Note}} here should create a blurb for a wood elf (the last defined race) but results in one for a dark elf (the race for the first transclusion)
    • However, {{MW Racial Note|}} results in the correct blurb.
    • Considering that this template is expected to be transcluded only once, a fix is not a priority at the moment.