This article is currently undergoing a major expansion or revamping by Ilaro. However, you are free to help in the construction of this page by improving it—use the talk page to do so. Please review the edit history if you would like to see whether the page is still being worked on. If the editor who placed this notice has not made any changes in a while, please contact the editor or, if they're inactive, remove this template. |
Cut content refers to material that was planned for Legends but removed or changed before release, or never released due to the game's shutdown. It should not be confused with deprecated content, which was once in the game and later removed, such as training or balance changes. This page includes some pre-release content and test cards, as some cases are difficult to distinguish. This approach ensures all information remains accessible.
RealmsEdit
Realms was the intended sixth expansion for Legends. The name Realms is known from datamine, but is only a working title, just as Crisis was for Jaws of Oblivion. Several mechanics are known from a later interview.[1] The following ideas were considered for the expansion:
- The set was intended as the second part of Jaws of Oblivion, based around the Daedric Princes and their Realms. They wanted to expand the lore for these locations in ways that the mainline Elder Scrolls games hadn't yet done.
- Invade would have been spread over the two sets. Due to Realms being scrapped, they moved all ideas for invade to Jaws of Oblivion without all the necessary tools, answers, and checks.
- A new card type which would change your player into an avatar of a Daedric Prince, including the change of your character portrait.
- A new mechanic named Colossal which would involve huge Daedra creatures that would take up space in both lanes.
For future sets after Realms, they intended to follow more of the ESO chapters and add more Arena-like game modes.
ArtEdit
A large list of unused art has been found in both Dire Wolf Digital's and Sparkypant's game files. They can be found on the Unused Art page.
Keywords and MechanicsEdit
This is a list of known mechanics that are either from datamines or developer diaries. Official descriptions are in italics.
Name | Card Types | Description | Notes |
---|---|---|---|
Approach | Creatures | Pay the Approach cost before playing the creature. | |
Blight | Unknown | When this deals damage to a player, shuffle that many Ashblights into that player's deck. | |
Devotion | Unknown | Devotion is a player attribute (like Health) that various cards can increase and reference. | |
Exerted | Unknown | PLACEHOLDER Exerted | |
Expert | Actions | After this action has its effect, draw a card. | |
Forge | Creatures | This creature can spend its turn to create an item. | Precursor mechanic to Mobilize. [2] |
Flanking | Creatures | Bonus effect when attacking after a friendly creature in the other lane attacks. | |
Frenzy | Creatures | Must attack or be destroyed. Glossary: A Frenzy creature must attack during its turn, or be destroyed at the end of that turn. |
|
Inspire | Creatures and Items | When your creature with Inspire attacks, give a random creature in your hand <nobr>+1/+1</nobr>. | Precursor mechanic to Rally. |
Lunar | Creatures | Mechanic found on creatures. When you summoned one, a moon became visible in their lane. That moon then progressed through four phases, one by one. When a specific phase met your Lunar creature’s requirements, you’d get a bonus. | Precursor mechanic to Wax/Wane.[2] |
Marked | Unknown | When a Marked creature dies, your opponent gets a magicka. | |
Mooncall | Creatures | Creatures with Mooncall would come into play, then that lane would get a moon for this turn and your next turn. During those turns those variable Mooncall abilities would be active. | Precursor mechanic to Wax/Wane.[2] |
Moonphase | Creatures | The first two times you played a Moonphase creature would advance one notch on the moon’s phases return the creature to your hand; the third time you played a Moonphase creature in that lane, it stayed in play | Precursor mechanic to Wax/Wane.[2] |
Plunder | Unknown | Destroy a friendly rune Glossary: When you Plunder a friendly rune, that rune is destroyed and you take no damage. You draw a card, and you can play it if it's a Prophecy. |
|
Quest // Reward | Supports | You need to complete a quest, which can be any game actions as described on the card, after which you get the listed reward. | Precursor mechanic to the Jaws of Oblivion quest actions such as The Ultimate Heist and Whodunit?. |
Replace | Unknown | Remove a creature and summon another in its place. Glossary: Replacing a creature removes it from the game, and a new creature is summoned in its place. The new creature triggers its own summon abilities, but other cards don't respond to its summon. |
Early concept for Transform. |
Rout[3] | Creatures | When you rout a creature, return it to its commander's hand. | This keyword was datamined prior to Heroes of Skyrim, it is unknown if this is the official or paraphrased discription. |
Scheme | Unknown | Bonus effect at the start of your turn after this card comes into play. Glossary: When you play a card with Scheme, it has a bonus effect at the start of your next turn. |
|
Shield Wall[3] | Creatures | While there are two or more other creatures in this lane, enemy creatures can't attack players. | This keyword was datamined prior to Heroes of Skyrim, it is unknown if this is the official or paraphrased discription. |
Soaring | Creatures | Can't be attacked for one turn, until after it lands. Can land in any lane. | This keyword was datamined prior to Heroes of Skyrim, and was potentially intended for Dragons in the set. |
Soulbound | Creatures | A keyword that resurrected the creature as a 1/1 upon dying. | A precursor mechanic to Consume.[2] Non-keyworded on Wandering Skeleton. |
Spellcast X | Creatures | Unknown | |
Stealthy[3] | Creatures | This can't be attacked or targeted until it deals damage. | A similar non-keyworded version of this can be seen on cards like Shadowmaster. Potentially a precursor to the Cover mechanic. |
Spy | Creatures | You're shown two of your opponent's cards. Choose the one in their hand. | Intended for a Thieves Guild faction in Heroes of Skyrim and later for Imperials in Houses of Morrowind. When no Imperial faction was used, the only card left with the mechanic was Caius Cosades,[2] and later Thief of Dreams. |
Austere | Creatures and Items | Immune to enemy Keywords. | Potentially intended as upcoming mechanic for Realms, it is unknown how certain keywords like Breakthrough, Drain or Ward would interact. |
Colossal | Creatures | The only colossal test card has the following tags: Can attack other lane, can be attacked from any lane, guards both lanes, immune to cover. | Upcoming mechanic for Realms, it was intended for "huge Daedra creatures that would take up space in both lanes".[1] |
Twinstrike | Creatures | Unknown | Potentially intended as upcoming mechanic for Realms |
TrapsEdit
Traps were an early mechanic known from datamining where you could hide cards and surprise your opponent at a later moment during the game. The trap would trigger based on other actions a player or opponent would take. The exact mechanic is unknown, but a lot of the groundwork was already finished. It was a so called "supertype", for which the only other examples are Unique cards. It would have been displayed in the same manner as Ongoing or Shout within the card frame. Several art pieces survived to this day, such as a Pitfall Trap, a Wire Trap and a Net Trap. There was also a Thieves Guild daily quest dedicated to "lay 5 traps". Traps were later introduced as a creature type during the The Ventral Terminus quest with almost no resemblance to the original mechanic.
StoryEdit
An early concept of the story is found with different characters. Only the images for the choices during the story are still available, which means many of the intermediate chapters are unknown. The first part of the story follows a similar premise as the The Forgotten Hero, such as the young wolf and fighting undead in a crypt, but deviates at the later chapters where the old crew even fights inside a dwemer ruin and meets Sheogorath.
Several characters can be identified as the following datamined avatars:
Daily QuestsEdit
The game files has a portrait for the daily quest giver Umaril the Unfeathered. It was probably cut in an early stage as no banner or quests are found.
CardsEdit
The following section has three lists of cards that are known to be in the game files. Not all cards listed here are cut content, some are test material or experimental. The first list shows cards that were found the Dire Wolf Digital's and Sparkypant's language files. These only have the names and abilities of the cards. Not other info is known, inlcuding their magicka cost, power and health, or rarity.
Name | Text | Tags | Notes |
---|---|---|---|
Ashlander Stormcaller | Drain Summon: Deal 3 damage. |
DBH | |
Breton Necromancer | When a creature is put into your discard pile, Breton Necromancer gets +1/+1. | DBH | |
Compassionate Jarl | Guard Other friendly creatures can't be damaged by actions. |
DBH | |
Dark Elf Turncoat | Last Gasp: Draw two cards. | DBH | |
Draugr Necromancer | When a friendly creature dies, return a random cheaper creature from your discard pile to your hand. | DBH | |
Familiar Summoning | Summon a Familiar with Guard. Its strength and health are equal to the number of creatures you control. | DBH | |
Hexed Armaments | +5/+5 Guard Summon: Shackle the wielder. |
DBH | |
Skywatch Battlereeve | When you play an action, friendly creatures get +1/+1. | DBH | |
Swordsmith | Ward, Breakthrough +2/+2 while wielding an item. |
DBH | |
Underworld Tactician | When your opponent summons a creature, summon a 0/1 'Target with Guard in its lane. | DBH | |
Valenwood Instigator | Pilfer: +1/+1 and Battle an enemy creature. | DBH | |
Warp in the West | Take an extra turn after this one. | DBH | |
Druadach Elk | You can't lose the game. | Forgotten | |
Master Smuggler | Pilfer: Swap this with a creature from your hand. | Forgotten | |
Purifier | If your deck uses one or less attributes, +3/+3. | Forgotten | |
Wayrest Swashbuckler | After you play an action, equip a random item from your deck with the same cost to Wayrest Swashbuckler. | Forgotten |
The second list of cards are from the so called "set files" from Sparkypants. All stats and abilities are known for these cards, except their intended use.
The third list are cards intended for the Legends Asia Dawnguard expansion. These were released in batches at a time, but the expansion couldn't be completed before the game did shut down. Only their names and abilities are known, similar to the first list.
LanesEdit
ReferencesEdit
- ^ a b Sparkypants Interview
- ^ a b c d e f User:Ilaro/Dev Diary
- ^ a b c Reddit u/Severenity