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Quick Summary: written by Oath2order, not checked
Quest Stages: written by Talyyn, not checked |
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Revus Demnevanni, a Dunmer Mage, needs help with an experiment he's performing in the ruins of Veyond.
Quick WalkthroughEdit
- Speak to Revus Demnevanni.
- Enter Veyond.
- Paint stabilizing runes and talk to Tiras Tirethi.
- Speak to Revus Demnevanni.
- Help Revus Demnevanni prepare the experiment.
- Speak to Revus Demnevanni.
- Search for the source of interference.
- Destroy the varla stones.
- Speak to Revus Demnevanni.
- Take the Phantasmal Censer.
- Dislodge the varla stones.
- Speak to Revus Demnevanni.
- Find Tiras with the Phantasmal Censer.
- Destroy the varla stones.
- Find Tiras with the Phantasmal Censer.
- Save Tiras.
- Return to camp.
- Speak to Revus Demnevanni.
Detailed WalkthroughEdit
The quest is self-explaining, however, the step 5, where we help preparing the experiment of Revus Demnevanni, deserves a short description. There are 5 pylons. Helping the experiment means securing that all 5 pylons are attuned. After talking to Revus, a ball of energy starts bouncing from one pylon to another. Go out of the pylons circle to observe what is happening. You will rapidly notice that the ball go to all pylons except for one: It means that this specific one is not attuned. So go attune it. After you did that, there will be two balls bouncing between the pylon, and once again, one pylon will be ignored by both balls. So that one isn't attuned: go attune it. With that second round, step 5 is over.
NotesEdit
- Despite the wording of the objective, using the Phantasm Censer to find Tiras is completely optional (if only just to get the prompt to use it off the screen), as the ruin interior is entirely linear. As such, simply navigating forward will result in finding Tiras every time.
BugsEdit
- Tiras' dialogue subtitles when reaching their laboratory inside the ruins persists on-screen once he is done talking. ?
- It will persist until either reaching the objective further along to align the pylons, where additional dialogue plays to dislodge the persisting subtitles, or by logging out and back in.
Quest StagesEdit
Notes
* Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.