The Walking Nightmare | |||
---|---|---|---|
Location | Nightmare Den | ||
Species | Mind Terror | ||
Health | 3,995,925 | Difficulty | ![]() |
Reaction | Hostile | ||
Drops | |||
Lead: Liminal Glass, Lead: Tribunal Window, Stained Glass |
The Walking Nightmare is a powerful Nightmare who can be found at Nightmare Den. It has a rare chance to drop the antiquity lead for the Liminal Glass furnishing fragment for the Trifold Mirror of Alternatives.
While left alone, periodically a group of 4 Seekers will teleport in and try to attack the Nightmare but instead will be instantly defeated.
Related QuestsEdit
- Tracking Nightmares: Recover notes from the den of the Walking Nightmare.
Skills & AbilitiesEdit
As a boss rank enemy, The Walking Nightmare is immune to crowd control.
- Quick Strike
- Basic fast melee attack dealing moderate-high physical damage.
- Heavy Strike
- A powerful attack dealing very high physical damage and staggering. Prior to striking the Walking Nightmare will make a particular noise and then phase out of existence before striking. This can be blocked to stagger The Walking Nightmare instead
- Feast
- The Walking Nightmare screams, creating a cone area which deals continuous high magic damage and snares targets hit.
- Shooting Star
- The Walking Nightmare screams which summons four meteors that fall into the arena, each dealing very high magic damage and stunning in an area.
- Scurry
- The Walking Nightmare will occasionally skitter around the arena in a triangular pattern, knocking down and dealing very high physical damage to targets in its wake while continuously launching areas of energy on either side which deal moderate-high physical damage and staggers targets hit.
- Grasping Scream
- The Walking Nightmare screams loudly which deals high magic damage, staggers and stuns all nearby targets. If you do not break free fast enough, you are pulled to The Walking Nightmare while "Mind-Terror Grasping Scream" happens
- Mind-Terror Grasping Scream
- An area under The Walking Nightmare grows which deals extreme physical damage and knocks back when filled.
- Summon Mind Terrors
- The Walking Nightmare will summon pairs of Mind Terrors periodically during the fight.
- Nightmare
- At 76% and 40% Health, Dreamcarvers will appear and cast a purple shield over the Walking Nightmare, making it invulnerable. You will need to kill all of the Dreamcarvers to drop the shield, they can clearly be identified by the beam of purple magic linking them to The Walking Nightmare. There is one Dreamcarver at 76% and four Dreamcarvers at 40%.
AchievementsEdit
There are two Achievements associated with this creature:
Achievement | Points | Description | |
---|---|---|---|
Nightmare Ender | 10 | Defeat the Mind Terror known as the Walking Nightmare at Nightmare Den. | |
Defender of Necrom | 15 | Defeat all six world bosses across the Telvanni Peninsula and Apocrypha. |
NotesEdit
- Despite being a DoT AoE attack, "Feast" can be blocked and roll-dodged.
- The pull part of "Mind-Terror Grasping Scream" still happens if The Walking Nightmare dies while casting this ability.