Project Tamriel:Cyrodiil/Stirk Isle
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Stirk Isle, commonly referred to as simply Stirk, is a large tropical island located within the Abecean Sea, off the western coast of Cyrodiil's Colovia. The region encompasses the entirety of the island of Stirk, several small islets near the island, and the waters of the Abecean Sea immediately surrounding the island. Weather in the region is typically sunny or mildly overcast, though rain or larger storms are not unheard of. The nearest mainland regions are the Strident Coast and Brennan Bluffs to the east in Cyrodiil, Goldmoor and Hew's Bane to the north in Hammerfell, and Meditea to the south in Valenwood, while the neighboring island of Stros M'kai lies not to far to the west.
Due to its location along major oceanic trade routes that connect Cyrodiil to neighboring Hammerfell, Valenwood, Summerset, and even more distant provinces, Stirk sees a fair number of ships which stop at its only port in the town of Charach to resupply, trade, and shelter from the more severe weather of the Abecean Sea. In spite of this and the fact that it has been nearly continually inhabited since its original settlement by the Ayleids, the island is largely undeveloped and is viewed by many to be a provincial backwater of the empire. Whether this is due to difficulty of building on the islands rough terrain, the island's perceived lack of importance, a combination of both, or some other reason is unknown. Charach is instead mainly known for its fishing exports such as the Abecean longfin, a delicacy famed for its exceptional taste.
The island's only major settlement is the previously mentioned town of Charach, though several small farms can also be found west of it. The town notably hosts a minor fishing industry, with services such as inns and taverns catering to its laborers. Reeve Villina Telvor governs the town on behalf of the Kingdom of Anvil. Additionally, a group of goblins belonging to the Wavereaver tribe have made their home in a cave found along the northern slope of the island. In its past the island was the location of the large Ayleid sea-fortress of Wormusoel, built by the Ayleids to defend against potential invasions by their Altmer, Direnni, and Bosmer cousins which, ultimately, never came. The impressive ruins of this ancient fortress can still be found on the northern side of the island.
The fairly rural environment of Stirk has allowed for many species of flora and fauna to flourish on and around the island. Mooncrabs can be found on the shores of both Stirk and its many islets, while animals such as Weald goats, donkeys, rats, Colovian wolves, and Colovian bears can be found roaming the mountainous interior of the island. Fish such as the previously mentioned Abecean longfin, slaughterfish, spearmouths, and stridfish abound in the waters surrounding the island, while lamia and dreugh are not uncommon sights either. Flora found on the island include several species of trees, including yucca and palm trees, as well as smaller bushes and herbaceous plants; aloe vera, blood lilies, goldenrod, lady's mantle, spike rice, St. Jahn's worts, tiger lilies, and trinity plants are all common across the island.
Stirk Isle PlacesEdit
Cities and SettlementsEdit
TownsEdit
- Charach — A town located on the southeastern edge of Stirk Isle.
Other LocationsEdit
Ayleid RuinsEdit
Colovian BarrowsEdit
- Chaerraich Barrow — A small Colovian barrow located on the eastern side of Stirk.
- Val Ansvech Barrow — A small Colovian barrow on the western side of Stirk.
CavesEdit
- Kingfisher Cave — A cave currently inhabited by the Wavereaver goblin tribe, located northeast of Wormusoel on Sitrk.
CryptsEdit
- Telvor Crypt — The family crypt of the Telvors, Colovian nobles who have historically ruled Charach.
GrottoEdit
- Land's End Grotto — A moderately sized grotto located on the southern end of Stirk's western beach.
- Mirta Grotto
LandmarksEdit
- Shrine of St. Heceri — A free standing shrine to the Imperial saint St. Heceri, located at the peak of Stirk Isle.
Third Empire RuinsEdit
- Duskwatch Keep — A mothballed fort of the Imperial Navy on Stirk Isle.
Related QuestsEdit
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Cyrodiil Mages GuildEdit
- Five Types of Pearls: Scour the seafloor for local varieties of pearls.
- Welcome Basket: Treat a visiting guild member to some local hospitality.
- Unwanted Advances: Put a stop to the unwanted advances of an infatuated fool.
- And Stay Out!: Deal with some goblin pests and keep them out for good!
- Rescue Divides-To-Iron: Save a guildmate who got in a little too deep.
Cyrodiil Thieves GuildEdit
- Vintage Isquel: 'Acquire' a rare bottle of isquel for the guild.
- Alessian Bronze Boots: Located an ancient pair of boots for a wealthy collector.
- Brass Astrolabe: Steal an astrolabe for the guild.
- Spring Vida Light-Foot: Break the guild's pawnbroker out of the Goldstone dungeons in Anvil.
- Flashgrit: Fetch Caspus three canisters of flashgrit.
Kingdom of AnvilEdit
- The Marshal's Message: Deliver a petition of redress to the Navy's Navarch.
- Arresting Advice: Question a smuggler held in the Charach guardhouse.
- Downed and Drowned: Determine the cause of a sudden shipwreck.
- Naval Leverage: Secure a lobbyist for Charach's naval interests.
- Unjust Confinement: Reopen the case of the smugglers' lookout.
- Smugglers' Ruin: Deal a crippling blow to the smugglers of Stirk Isle.
Order of Itinerant PriestsEdit
- The Old Man and the Sea: Find both fish and fisherman in the White Reef Isles.
- The Blind Share: Assist a home for old sailors by collecting a donation from a former pirate.
- Drowned Memory: Recover a sign of Kynareth's divine favor.
- The Broken Shrine: Help a member of the order find absolution by restoring a broken shrine.
MiscellaneousEdit
- Fig-ure of Speech: Explain things to the gremlin Witgi.
- The Ghastly Ordeal of Saverius Albuttian: Aid an absconscion from an old sailors home.
- Gold in the Nets: Discover the truth behind a fisherman's glittering haul.
- Tiny Seadrake: A member of the Mages Guild wants you to find a rare seadrake egg.
- The Pelladia Legacy: Recover the relics of an ancient Colovian lineage.
- Plants for Dandryn Arethyn: Help a botanist with his studies by collecting some plants.
- Selkies: Help a fisherman find the beautiful woman he's looking for.
- Wreck of the Cassynder: Dredge up cargo and contraband for Charach's harbormaster.
PeopleEdit
Name | Race | Class | Faction | Level | Health | Magicka | Alarm | Fight | Location | Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|
Negdal Dimrin | Wood Elf | Fisherman | 11 | 103 | 96 | 0 | 20 | [-135,-50] | East of Chaerraich Barrow | ||
Valanyra | High Elf | Knight | 8 | 86 | 116 | 90 | 30 | [-136,-50] | At a small camp north of Charach's graveyard | ||
Vilter | Breton | Enforcer | 9 | 73 | 118 | 40 | 20 | [-138, -50] | Outside Val Ansvech Barrow during The Pelladia Legacy |